Mod Compatibility
How to use my mods alongside other popular Minecraft mods
Updated July 21, 2026
Overview
All my mods are designed to be compatible with other popular Minecraft mods. However, some mods may conflict or require specific configuration.
Tested Combinations
Performance Mods
| Mod | Status | Notes | |-----|--------|-------| | Sodium | ✅ Compatible | Use with PixelParticles for best results | | Lithium | ✅ Compatible | No configuration needed | | Phosphor | ✅ Compatible | Fully supported | | Starlight | ✅ Compatible | Fully supported |
Content Mods
| Mod | Status | Notes | |-----|--------|-------| | Create | ✅ Compatible | No conflicts detected | | Botania | ✅ Compatible | Works with RunicEnchantments | | Tinkers' Construct | ✅ Compatible | Full support | | Thermal Series | ✅ Compatible | Works alongside all mods |
Library Mods
| Mod | Status | Notes | |-----|--------|-------| | Fabric API | ✅ Required | Required for Fabric versions | | Architectury API | ✅ Optional | Enables cross-loader features | | Curios API | ✅ Optional | Enables trinket slots | | GeckoLib | ✅ Optional | Required for some animations |
Known Conflicts
EnderUtilities + EnderStorage
If both mods are installed, there may be visual conflicts with the teleportation effects. To resolve:
# In enderutilities.cfg
general {
B:compatEnderStorage=true
}
PixelParticles + Particle Rain
Both mods add enhanced rain particles. Disable one or the other:
# In pixelparticles.cfg
weather {
B:enhancedRain=false
}
Best Practices
- Read mod descriptions before installing
- Check version compatibility between mods
- Test new combinations in a creative world first
- Keep mods updated to the latest versions
- Back up your world before adding new mods