Mod Compatibility

How to use my mods alongside other popular Minecraft mods

Updated July 21, 2026

Overview

All my mods are designed to be compatible with other popular Minecraft mods. However, some mods may conflict or require specific configuration.

Tested Combinations

Performance Mods

| Mod | Status | Notes | |-----|--------|-------| | Sodium | ✅ Compatible | Use with PixelParticles for best results | | Lithium | ✅ Compatible | No configuration needed | | Phosphor | ✅ Compatible | Fully supported | | Starlight | ✅ Compatible | Fully supported |

Content Mods

| Mod | Status | Notes | |-----|--------|-------| | Create | ✅ Compatible | No conflicts detected | | Botania | ✅ Compatible | Works with RunicEnchantments | | Tinkers' Construct | ✅ Compatible | Full support | | Thermal Series | ✅ Compatible | Works alongside all mods |

Library Mods

| Mod | Status | Notes | |-----|--------|-------| | Fabric API | ✅ Required | Required for Fabric versions | | Architectury API | ✅ Optional | Enables cross-loader features | | Curios API | ✅ Optional | Enables trinket slots | | GeckoLib | ✅ Optional | Required for some animations |

Known Conflicts

EnderUtilities + EnderStorage

If both mods are installed, there may be visual conflicts with the teleportation effects. To resolve:

# In enderutilities.cfg
general {
    B:compatEnderStorage=true
}

PixelParticles + Particle Rain

Both mods add enhanced rain particles. Disable one or the other:

# In pixelparticles.cfg
weather {
    B:enhancedRain=false
}

Best Practices

  1. Read mod descriptions before installing
  2. Check version compatibility between mods
  3. Test new combinations in a creative world first
  4. Keep mods updated to the latest versions
  5. Back up your world before adding new mods